![]() ![]() unless the item you want to buy is more than your limit, in which case you have to wait until you level up and get a bigger bank account limit. ![]() You earn so much tax money that you hit an arbitrary bank account limit within seconds, so money is never a limiting factor. The economic model is broken: the game constantly expects you to build more shops than houses, which doesn’t make for a very realistic city. it doesn’t matter, either one works to satisfy the quest for 95% fire safety that levels you up. Your choices of where to place things hardly matter because the simulation is so basic: build a dozen fire stations next to each other or spread them across the map. Problem is that the gameplay is still too much like those dull microtransaction games.Įverything is based on arbitrary levelling up, rather than on building a well-designed city. Like a dull microtransaction game without the microtransactionsĪ lot of the positive reviews of Pocket City talk about how great it is that it’s paid up front with no sneaky in-app purchases, and that is indeed a good thing. ![]()
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